starsector fps cap. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. starsector fps cap

 
When I first load up the game its rock solid at 60 FPS and 57-65% Idlestarsector fps cap  Or better yet is there another mod that improves FPS

High tech favors energy weapons, high mait. The next best capitol only has an upkeep factor of 0. json (starsector-core/data/config). Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Hopefully this helps someone. What I've tried so far: Power. You can change some numbers to allow your computer to allocate more RAM to Starsector. I would just use alpha cores as much as possible. You order something and you can pick it up on the 1st of next month. You could restrict your mods a bit. Reduce FPS. The FPS and Idle indicator both read about 60 fps and ~40-50% idle both in the campaign map view, and during combat. Change the damage modifier from 0. Allow playing in easy mode to earn more points per level, for example, additional skill point every other level. And is 20% in v0. [close] Then go back to "GraphicsLib", and paste the file. You can change fps there. Light cruiser: basically the child of a destroyer and a cruiser. You might have to increase the ram usage of the game, you can find the instructions relatively easily on Google. Force disable anti-aliasing through the intel driver. Last Update: 27 Mar 2021. On one hand, that's a good idea, because they're good enough for 2D and they make development simpler. 8 FPS at launch. Suggestions to improve fps/performance on Ryzen 5 system with 3060ti. 100 fleet size, 99999999 battle size. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. The game ran smoothly through all this at 60 FPS, saving and loading each took less than a second, I could navigate menus as fast as I could push the buttons, didn't have any lag or FPS drops that I could notice, and I could launch the game and be playing within 10-15 seconds: life was good. I realize that my hardware is quite dated. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. usually, sometimes the AI will have mega fleet battles with 10+ fleets showing up and that can get a little choppy until I move away. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. Well, it was 20% in v0. Phase-class are strong at 1v1 fights, fewer deployment points gets more advantages. The_TrashMaster • 4. The thing that's confusing to me, still, is you're saying you're getting a time slowdown when the framerate is 30. json First make a backup. r/starsector • 1 mo. Is it possible to play Starsector at above 60 fps? I noticed mine is constantly switching between 61 and 62 like it could not go higher. Yes. - Reduced Kingslayer armor 1,600->1,500, and flux cap 16,000->15,000 - Reduced Nighthawk flux cap 11,000->10,000 - Reduced Prosperity armor 1,600->1,500 - Increased Mercenary shipsystem cooldown between charge uses 2s->5s. You will deploy less and less of your fleet as the game goes on. 5 GB of memory for the JRE Heap. Changelog: 1. - vsync off. json: High dynamic range display (HDR) Go into the game's config file and find the settings for "Easy" mode. It seems weird because you should easily get 60 FPS even with a lot of mods on your rig. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. For fast, nimble ships that use hit and run tactics, caps are better. json. when it is at 60 frames my idle is around 80%, but when it is at 30 it is 0%i play with a truckload of mods (90) myself, most of them being QoL, Factions or just "more ships / weapons" ect. While I'm aware the intention was to balance the game and force a few. « on: October 21, 2020, 07:50:06 PM ». Reply Arthur_The_Ok All hail the [SPACE DORITOS]. json file to improve your game experience. 2D RPG/Trade/Fleet Combat Game Members OnlineEach ship has its own deployment cost, and it's important in the late game when your fleet outgrows the cap. Some people asked me how to do it so I made a video about it!Lady Dimitrescu fanart by NYICCCO Possible Starsector FPS boost for Nvidia GPU's. Let's go over the basics of how to install mods in Starsector. But somehow after a very large and extended battle, the game slows to 17 FPS and 0% Idle. If you ask on the discord they can give you files for that. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. After max level, it costs twice this, or 10m experience, to get 4 story points, likely spaced at 1 per 2. 7!Fast Engine Rendering - Combat FPS Booster Question. I would strongly recommend increasing the FPS cap if you're going to push this mod over the default setting of 2x speed. The vanilla fleet cap tends towards/rewards top-heavy fleets: with a 30 ship limit, eventually the only way to improve the quality of your fleet is to upgrade to bigger ships. . 7) 60fps 98% idle. 30 - 0. Performance/FPS issues. You should adjust exp gain bonus for. These two games are quite different - Star Valor is more arcadey, while Starsector is a slower but also far more complex and interesting experience (at least for me) Best example would probably be reactive economy. I'm having low fps in game, around 15-25 fps in big battles. - Disabling Vsync, setting the openGL stuff on the 970 GTX in the control panel. The only solution then is to restart the game and everything goes back to normal. And safe to remove from saves, or change versions, but there are shenanigans caused by changing to a version with a steeper leveling curve. You will deploy less and less of your fleet as the game goes on. For slow ships that like to stay at the frontline for extended periods of time, vents are better. 96a] ED Shipyards 2. json, because this game would be quite brutal and non-entertaining for me if I. Find a file called settings. You can even set custom time scaling factors on separate inputs, if you like. - fps 144. Discuss modding Starsector here. If you see tearing or ghosting. If you ask on the discord they can give you files for that. sh file. After each step, check to see if the problem is gone: 1. •. Ryzen 5 1600 3. Starsector uses very antiquated ways of rendering graphics. Thanks in advance! Go to Starsectorstarsector-coredataconfigSettings, find "maxIndustries" change the numbers to whatever you want. Hello, I have a very annoying issue with the game. I have done very little over the weekend because it's the weekend, so all you get are these newfangled doodads. . Both of those are a limited resource. 5. I'm playing on a P. r/starsector • The start of an abomination, dubbed the "moderately cursed ship pack". Wonderful thanks so much!Low FPS. 5. I play on linux, on a pretty big host and I regularly encounter small freezes (during combat, mainly) and FPS drops, down to 15, while traveling in-system or in hyperspace, especially if I speed up time. I'm on Ubuntu 14. These three are already functional, and I plan on adding many more. Which at 20 burn in hyperspace is 60ly per month (60 x 625= $37,500 max). Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Just like Ironman mode, add another toggle to "sandbox mode" which completely removes character level cap. A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. For me it is: D:SpieleStarsectorstarsector-coredataconfig. 3. Open the 'vmparams' file and change the allocated memory accordingly. The performance boost is found by using a single batch call to render plumes in a single operation, avoiding the lengthy frame time that vanilla uses to render engine plumes iteratively with fixed function rendering. It doesn't, really. Maps loading and FPS drop. 1. json to change the level cap, but that will leave the experience/level scaling in place. ini file within the GraphicsLib folder in a program like Notepad++. Go to your starsector install and rename the jre folder to jre7. O. There's a setting in the config file that you can change to adjust it. Add Legacy class Star Destroyer, Sabaoth Destroyer, Republic and CIS Transport ships;. Also, from my experience, fighters are the biggest cause of FPS tanking in battles. 2 and a few other small mods. I'm on Ubuntu 14. The code is )Also, to improve performance of Starsector on Steam Deck, highly recommend increase the UMA Frame Buffer allocation: 1. Just keep in mind it affects enemies as well. 4 every level, and once you hit max level you get them as you continue to accrue XP. The new skill system is bad. Then start a new game with Easy difficulty. As long as there are not too many fighters it runs at 20 fps+ at max deployment. It's insane how low my fps is going, using basically the same mods in the past version i could get easy 30-60 fps even in large battles with my crappy nootebok But now in this version it's seems that i can't even get up to 20Also some people reported that certain AMD cards have issues with Starsector. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. So I'm getting FPS drops on the overworld and in battles. This can be changed further in the json settings file. 00hz. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. It allows to slow down/speed up any singleplayer game. But nevertheless I get better performance with more modern games. r/starsector. All that taken into account, if you still want to destroy enemy colonies you have several options: raid them enough (~10+ times) that they are extremely in the -ves in terms of stability (it will show 0 stability, but will have like a -20 modifier due to recent raids). With Nexerelin running all the AI just throw 8-10 Cap fleets at you constantly. The dp ratio cap at 60:40 so that even the losing side can still deploy a reasonable minimum each battle. json (starsector-core/data/config). api. A mod is better though, since you do not have to alt tab to. You can edit the level cap in the config file without needing a mod by going to Starsector -> starsector-core -> data -> config, and find the settings file. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Features. Broad-Kangaroo-2267 • 5 mo. 47K subscribers in the starsector community. Ordnance points are just an abstraction of a ship's limited resources like power generation and physical space. My whole fleet consists entirely of capitals and cruisers (except for a couple of tugs and salvage rigs) with top-notch loadouts. 9. You can also edit the settings. 1. Crashes are also sometimes caused by degrading performance over time, switching to java 8 fixes this problem (there are apparently some risks but i haven't had any problems with it), the performance increase is well worth it anyhow. Game caps at 144 fps even when changing json settings. One more battle/five more markets, and I have to restart. Go to your starsector install and rename the jre folder to jre7. 70GHz, 8GB of DDR4 RAM @ 2133MHz, and an Intel HD Graphics 620, I do experience minor frame drops in the mid and late game as well as frame drops during combat, this is with 4GB of RAM. 5. The total is fixed for every battle, if the enemy has a bigger fleet it gets more and you get less. CryptoGet a few ships to act as glue, bolster your fleet in combat. Removed extra crew bonus. I don't. aaronrizz • 3 yr. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. From my experience running the game on a 3600x it doesn't get too bad until endgame, where it drops off to 30, maybe 20 if there's a. For slow ships that like to stay at the frontline for extended periods of time, vents are better. ) Save your game. json: High dynamic range display (HDR)GiveMeNews. If destroyed, it obliterates half the battlefield (FPS warning!) (Interstellar imperium. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Author: TheTartiflette. Also remember to set your fleet to escort the cruisers first. Also, you get a big 'ol chunk of free XP once you max your level based on how much bonus XP you accrued from using the story points. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. With this you don't waste any resources. Don't think there's a way to increase it in vanilla, other than the one skill. I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. Usually going to 10-20 fps. 5. When I enter a game, wether on MWII or Warzone, for the first few minutes I got a lot of FPS drops and can barely play. If increased fleet upkeep is an issue for you. - open up the settings. hullmods. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. Combat Readiness (CR) is a general measure of a ship's logistical status. Those may change by whatever power setting you've set on your laptop . Power on the Deck, releasing the volume up button when you hear the startup chime. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. json" and change. EDIT: already solved: The Speedup mod can be modded to include any speed with any key combination. 8. r/starsector • 28 days ago. r/starsector • 1 mo. Change the numbers at the end of the lines to what you want. If vsync is on anyway, you might want to set vsync:true in settings. Special thanks to Alex and the dev team of Starsector, Starsector community and all Star Wars fans. 0. For 5 DP they're monsters. - Change Starsector version to 0. Premium Powerups Explore Gaming. I can currently play one or two battles, or do two rounds of colony management before the loss of performance becomes annoying. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Beware though it increases ordinance points for all ships. In the file will be a line called "playerMaxLevel" which you can edit to whatever, also under that line will be the settings for how many skill and story points you get per. ago. There’s the Fleet Size by DP mod that is probably what you want. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Is there a way to disable the lock? Messing with the Nvidia control panel didn't do it. Let me try this out, I hope it works. I went from mid 30's to mostly keeping 60fps the whole time. 0 Configuration values can now be configured via Luna (Thanks Lukas04) Additional support for mods specifying damage or clarifying unknown damages Modification of vanilla on-hit effects to specify and clarify. json file to improve your game experience. The main purpose of this mod is a performance boost, taking advantage of modern GPU horsepower. It was originally just meant to be a joke to see what I could do, but now I can't stop myself. 30. So, onto the good stuff along with their default values: "campaignSpeedupMult":2, Increasing the number to X will make the game move X times as fast when you press shift on the map screen. If you give an Attack order on a cap point, it will turn into Defend after capture. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. Turn off Vsync and change frame rate cap in settings. Mechared. 75 to whatever you want, like 1. S. though arguably "being given control of a. 95. Your deployment points you get for a fight are a part of what your fleet in total has (scaling logarithmically I think, so at the beginning its almost your whole fleet). 04, with an Nvidia GeForce GT 520. When I first load up the game its rock solid at 60 FPS and 57-65% Idle. You don't have cookie cutter builds because the game isn't strictly about combat. 5 GB of memory for the JRE Heap. Then change the value to whatever you want. 1 will cause your fleet to suffer 10% more damage. Then right click on the "GRAPHICS_OPTIONS" file, and copy it. Check the forum. I get questions all the time across multip. On discord they suggest not to go past 8 (and fall back to 6 if you get issues with 8) but it‘s possible and can help sometimes to go past 8. I upped it to 8 because the new industry items are intended to balance the size reduction. r/starsector • 40 min. 2) 32GB. Reverted numerous weapon balance changes. Then change the value. Starsector is very different, in that unlike WoW, you have numerous playstyles. If with mods that is when it will slow down (in my case fps tanked from 60 to 15-20) after a few hours of play session, depending on your system and number of mods. json. Vanilla performance in battle was generally silky, but with this setup I do get particularly dense battle lines chugging down to 20 or 15 fps with all the drone and projectile spam going full tilt. But thawing loads of ancient colonists should be an exception, as well as integrating existing population. Alternate “Fast” version does the same, but doubles levelling speed while halving Story Points per level. Voice line sfx from Star Wars Empire at War are property of Petroglyph. I realize that my hardware is quite dated. • 2 yr. I like being able to eventually get everything. If you have the Console command mod you can use the command AddOrdinance [amount you want]. You can then select which mod (s) you want to run with in the launcher. DarknightK • 2 yr. (9,950 names for conventional ships, and 1,000 + 500 for REDACTED ships. 9a. 2021. The purpose of this mod is a performance boost, taking better advantage of GPU horsepower. Classic top-down gameplay style enhanced by modern technology. The game would easily slow down to 20ish fps, then I went with 2x fleet cap to 600 fleet points with 60 ship player fleet max and 60 AI max and honestly it feels about right as it forces you to mix in cruisers and frigates, but still gives you enough room to field something that could be called a fleet. Uses modern OpenGL rendering techniques to efficiently render custom engine plumes. 文件位置Starsectorstarsector-coredataconfigsettings. 5) 1080p. r/starsector. Controls are fully customizable. Hello! I am unable to play even small battles (I set the battle points to as low as 200) with more than 10 fps. Mods are listed in alphabetical order within their. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. Starsector is far more CPU heavy than GPU in my opinion. Cap-it Victoria, Victoria, British Columbia. ago. It's possible you might be able to adjust some driver settings to get it to run at 72 fps with vsync. Turn off Vsync and change frame rate cap in settings. I use 20 for no specific reason. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. Really can let you min/max your officers. 33. Azrael9986 • 4 yr. 0. Putting an Alpha Core in your Population and Infrastructure and declaring your colony a Free Port will cause it to generate a surplus of Harvested Organs without needing orbiting cryopods. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. Step 2. . ago. This helps a lot but makes all edges jagged (totally worth it). It is a max of 100 supplies saved per month ($10,000 max) or 25 fuel saved per light year ($625). This is my Mod Pack for Starsector. Most of those administrators will come from farming [REDACTED]; their captains you essentially abduct and then assign to run structures, industries, and planets. 96a update? In this video, we cover the biggest update Starsecto. EG. I'm running with 60 ships fleet limit, 800 DP max battle size limit, a mod to throttle engine graphics and running Starsector on Java 8. The product of multiple mentions. In Starsector, as long as your guns cover the approach vector, you're safe; there's no submarine equivalent that a capital cannot deal with. DauntlessDuelist. I actually downloaded and custom-modified The two mods "Another Portrait Pack" and "Portrait Pack". Gamma cores are also quite abundant which is why you can sell them to a tritech station commander. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. There is a maximum dp (default is 300) that you can change in settings, which let you up the cap to 400 in vanilla. It would probably do fine with removing the extended shields and more cap, but I need more data from fleet engagements against carriers. Don’t forget the mod that adds a second page to colonies if you put 9 plus industries on planets. I believe Nexerelin alters the base tariff to 18% and 9% for freeports so you can actually do legit trading without always losing money, still need to shop around though. json and replace existing file in your Adjusted Sector config directory. 9. Or better yet is there another mod that improves FPS. These are meant for broader use within the. There will be artifacts and glitches if you make the multiplier too. . json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. open up nvidia control panel, go into 'add programs', browse, open the starsector folder > jre > bin, and selecting the application named 'java' For nearly 3 years I had actually been using the iGPU to run SS which led me to having 50+ FPS on menu, 20-30 FPS on the open space side of SS, and 14 or below when in combat. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. Right click on the Starsector shortcut and see if you've got the option for "Run with graphics processor ->". Get a few dedicated cargo, fuel, and personell ships. Overhauls. 62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. Moasseman • 1 yr. The person who sends you there says that you can repair them for free in the station. - Merch: Discord: Twitch: locate your settings file in your config file (Fractal SoftworksStarsectorstarsector-coredataconfig) and have Notepad++ to open it (cause regular notepad screws up formatting). Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. CR runs from 0% (completely unfit for battle) to 100% (absolute peak performance) and is normally 70% for a well supplied ship with no pertinent bonuses. . I think someone said that happens because the game keeps track of every fleet that spawned during the playthrough and eventually it bottlenecks the hardware. 6. Enjoy! So long story short. By default, the 64-bit version of the game allocates 1. Dominator. S. At level 15 it takes 550k to get a story point, at level. When starting a battle, theses points are distributed between you and the enemy for deploying ships, and whoever has the biggest fleet has the most points. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. You could change the maximum player level in the Starsector settings file and call it day. The performance percentage in the top left seems to stay around 10-15%, and this doesn't happen running it in Windows on the same machine. 654 votes, 102 comments. the discord server also has a page for the basic enhancment mods. Though it gets memey after a certain point. 6 units of supplies. Factions like Vic really add nice ships with their unique style. For fast, nimble ships that use hit and run tactics, caps are better. I heard that increasing the RAM allocation on the vmparams file helps with mods, changed that and didn't saw much of a improvement but I don't run any heavy mods anyway. The Odyssey in the other hand is an amazingly fun circle strafing gunship. I have massively increased those limits to play Starsector the way it wa. Version 0. A new level of confidence. ago. Requires a GPU that supports. 1. I've done a lot of tinkering in settings. This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. It used to be called Starfarer. By default, the 64-bit version of the game allocates 1. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. There are mods for that though. Starsector thread 03/11/20 (Wed) 18:32:241e1e50 16872462 [Last 50 Posts] Didn't see one in the catalog, so thought I'd make a thread since I started playing it again. Alt-Tab Fullscreen issues for Starsector. I did some observation with this battle triggered slowdown of the game. 9. This library can also be used by other modders to implement unique shaders and make use of the built-in lighting, distortion, and post-processing APIs. 3. Could be a couple of causes but check that first up. Unlike 4x games like Stellaris where the slowdown is permanent in late game, in Starsector you just have to restart the game to make it run normal again whenever the slow down happens. These three are already functional, and I plan on adding many more. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Or you can right click the desktop icon and skip a few steps as open file location takes you right to the first file folder. If the game thinks vsync is off, but it's forced on, I can see how it might lead to a not super stable framerate occasionally. ago. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. I used as many mods I could with max battles size, ran every test at least 3 times and got this on benchmark test of starsector. on Today at 04:26:09 PM Modding Resources. 4. I set my max battle size at 2000dp so my processor can choke and die fighting massive battles, but it's fun as hell. 5m experience. 96a Changes to support DEM missiles (Thanks DR) Improvements to ignoring exploding ship damage logic v5. (500) 2. I have a potato laptop and a few days ago it was still running starsector at a humble 20-30 fps with about 39 mods and loads around 5-10 mins. It's either single or dual threaded (game+draw)). Damn. From my experience playing the game with Intel i5-7200U @ 2. 25.